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CreativityModel Method Abstract

Current Version of CreativityModel Method


CreativityModel Method is a creativity management method that applies to all activities that require creative development efforts or planning.

As part of CreativityModel Method, creativity is defined as thinking activities and mental processes that are needed for generating qualitatively appealing solutions regardless of the project type.

Every individual has the right to determine what is or is not qualitatively appealing in his or her opinion.

Creativity is also influenced by abilities (for example, level of alertness). Such abilities and their influence on creativity are not being addressed in the current version of CreativityModel Method.

Activities that require creative development efforts or planning are called projects here. So, a project can be any kind of personal or professional, business related or non-profit or educational activity small or big, like, for example, writing something (an essay, or poetry, or a memo or anything else), painting a picture or writing music, or designing something, or putting together a business plan or its parts, or a meeting's agenda, or a travel itinerary, or doing research, or working on a company or regional policy making, or working on an IT project, or an activity that is related to performing arts, or working on a Web development or other type of computer application development tasks, or deciding what to give as a gift or what movie to see, or doing online or offline shopping, and so on.

In most instances project's content and elements are influenced by the project's type, the relevant rules, and the requirements set for the project. These aspects of project development are not addressed by CreativityModel Method.

CreativityModel Method usage helps to produce output that is qualitatively different from input so that coherent outcomes are assembled from elements that are created, stored, and accessed in random order or in a coordinated fashion. CreativityModel Method usage helps to achieve improved results effectively and efficiently within its user's individual set of abilities.

Enhanced results can be generated through computer usage, by doing Internet based and other types of research, by using additional sources of information and by working with other people.

CreativityModel Method can be used without any external means of assistance, but this Method is especially well suited for computer usage.

Instead of a computer, CreativityModel Method user can use something else that enables him or her to mark down and store project's content - for example, a pen and a piece of paper, or a blackboard. CreativityModel Method user can also process information personally, without using any external aids at all.

However, computer usage makes it more convenient to duplicate, modify, save and access pools of project elements. Further, when using a computer, CreativityModel Method user can more conveniently work on a project either from start to finish, or over several development cycles. CreativityModel Method user can work on the project parts by starting with fragments and by developing them further as needed. He or she can store the project parts in a coordinated manner or randomly, access only selected parts, and move around and combine project parts as needed.

This type of added flexibility generates more options for completing project elements and development stages. The subsections below address this material in a more detailed manner.